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PEMBUATAN GAME “HIT THAT CHEATER” BERBASIS ANDROID MENGGUNAKAN GAME MAKER STUDIO TUGAS AKHIR
Diajukan untuk memenuhi salah satu syarat Gelar Ahli Madya Program Studi Diploma III Teknik Informatika Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Sebelas Maret
diajukan oleh Tryanda Rahmaditha M3112135
PROGRAM DIPLOMA III TEKNIK INFORMATIKA FAKULTAS MIPA UNIVERSITAS SEBELAS MARET SURAKARTA 2015 commit to user
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ABSTRACT
Tryanda Rahmaditha, 2015. DEVELOPING “HIT THAT CHEATER” USING GAME MAKER STUDIO. DIII program Informatics. Faculty of Mathematics and Sciences. Sebelas Maret Surakarta University. Playing games is one way to relieve from boredom and stress of daily activities. Many kind of games are available because of rapid technology development, such as game with super-human ability, machine or sophisticated robots, etc. Games that contain elements of moral education is still very rare, hence the author tried to develop a game which contains moral education to teach us the importance of honesty in the exam. The flow of the game design is made from a storyboard and then designed the depiction of the character, background and obstacles. The completed game depictions of supporting elements then applied to the game engine. The game is built using GML (Game Maker Language) with the Game Maker Studio software. The results of this research is desktop base game entitled “Hit That Cheater” with 2D display. This game is played by one person and has 3 levels of difficulty. The genre of this game is educational game. Keywords : Android, Game 2D, Educational, Game Maker Studio
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ABSTRAK
Tryanda Rahmaditha, 2015. PEMBUATAN GAME “HIT THAT CHEATER” BERBASIS ANDROID MENGGUNAKAN GAME MAKER STUDIO. Program Diploma III Teknik Informatika. Fakultas Matematika dan Ilmu Pengetahuan Alam. Universitas Sebelas Maret. Bermain game merupakan salah satu cara untuk menghilangkan kebosanan maupun stress dari aktivitas sehari-hari. Macam game semakin banyak seiring majunya teknologi, dari game dengan tema manusia super, mesin atau robot canggih dan lain-lain. Game yang mengandung unsur pendidikan moral masih sangat jarang, dari keadaan tersebut penulis mencoba membuat game dengan tema pendidikan moral untuk mengajarkan pentingnya kejujuran dalam menghadapi ujian. Alur perancangan game dibuat dari storyboard dan kemudian dirancang penggambaran karakter, latar game dan halangan yang dihadapi. Penggambaran unsur pendukung game yang sudah selesai kemudian diterapkan pada game engine. Game ini dibangun menggunakan bahasa pemrograman GML (Game Maker Language) dengan software Game Maker Studio. Hasil penelitian ini telah menghasilkan game berjudul “Hit That Cheater” dalam tampilan 2D. Game ini dimainkan oleh 1 orang dan mempunyai 3 level. Genre dari game ini adalah educational game. Kata Kunci : Android, Game 2D, Educational, Game Maker Studio
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MOTTO
“Life is like „Google‟. You just need to know what are you searching for” (Tryanda Rahmaditha)
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PERSEMBAHAN
Karya ini dipersembahkan kepada : 1. Allah SWT yang telah memberikan rahmat dan hidayahNya serta Nabi Muhammad SAW yang menjadi teladan bagi umat 2. Kedua Orang tuaku tercinta yang selalu memberikan kasih sayang, memberikan doa dan dukungan dalam setiap langkah ini serta didikan tanpa mengenal lelah 3. Saudaraku Nanda Nasucha dan saudariku Devitha Kharismawati 4. Teman-teman Labkom (Tony Hendra, Ryan Ardi, Yefta, Widi) 5. Teman-teman DIII Teknik Informatika C 2012 6. Almamater
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KATA PENGANTAR Puji syukur ke hadirat Tuhan YME yang telah melimpahkan rahmat dan barokahnya sehingga penulis dapat menyelesaikan Tugas Akhir dengan judul “PEMBUATAN GAME HIT THAT CHEATER BERBASIS ANDROID MENGGUNAKAN GAME MAKER STUDIO”. Laporan Tugas Akhir ini disusun untuk memenuhi salah satu syarat dalam memperoleh gelar Amd.) pada Program Studi Diploma III Teknik Informatika Universitas Sebelas Maret. Dalam melakukan penelitian dan penyusunan laporan Tugas Akhir ini penulis telah mendapatkan banyak dukungan dan bantuan dari berbagai pihak. Penulis mengucapkan terima kasih yang tak terhingga kepada: 1. Prof. Ir. Ari Handono Ramelan, M.Sc(Hons)., Ph.D.,selaku Pimpinan Fakultas MIPA Universitas Sebelas Maret yang memberikan izin kepada penulis untuk belajar. 2. Abdul Aziz, S.Kom., M.Cs. selaku Ketua Program Studi Diploma III Teknik Informatika Universitas Sebelas Maret yang memberikan izin kepada penulis untuk belajar. 3. Nanang Maulana, S.Si., selaku dosen pembimbing yang telah dengan penuh kesabaran dan ketulusan memberikan ilmu dan bimbingan terbaik kepada penulis. 4. Para Dosen Program Studi Diploma III Teknik Informatika Universitas Sebelas Maret yang telah memberikan bekal ilmu kepada penulis. 5. Para Karyawan/wati Program Studi Diploma III Teknik Informatika Universitas Sebelas Maret yang telah membantu penulis dalam proses belajar. Penulis menyadari sepenuhnya bahwa laporan Tugas Akhir ini masih jauh dari sempurna. oleh karena itu kritik dan saran sangat penulis harapkan dari to user penulisan tugas akhir ini dan berbagai pihak demi terciptanyacommit kesempurnaan
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penulis akan berusaha untuk lebih baik lagi ke depannya.
Surakarta, 15 Juni 2015
Penulis
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DAFTAR ISI
HALAMAN PERSETUJUAN ................................................................................ ii HALAMAN PENGESAHAN ................................................................................ iii ABSTRACT ........................................................................................................... iv ABSTRAK ...............................................................................................................v MOTTO.................................................................................................................. vi PERSEMBAHAN ................................................................................................. vii KATA PENGANTAR ........................................................................................... viii DAFTAR ISI ............................................................................................................x DAFTAR GAMBAR ............................................................................................ xii DAFTAR TABEL................................................................................................. xiv BAB I PENDAHULUAN ........................................................................................1 1.1 Latar Belakang ...........................................................................................1 1.2 Perumusan masalah ....................................................................................2 1.3 Batasan Masalah Penelitian .......................................................................2 1.4 Tujuan Penelitian .......................................................................................2 1.5 Manfaat Penelitian .....................................................................................2 BAB II LANDASAN TEORI ..................................................................................3 2.1 Game .........................................................................................................3 2.1.1 Pengertian Game ....................................................................................3 2.1.2 Genre Game ...........................................................................................4 2.2 Android ......................................................................................................7 2.3 Game Maker Studio ...................................................................................7 2.4 Corel Draw .................................................................................................8 2.5 Pengujian Blackbox ....................................................................................9 2.6 Kuesioner....................................................................................................9 BAB III ANALISIS DAN PERANCANGAN ....................................................... 11 3.1 Konsep Dasar Proyek Pengembangan Game ........................................... 11 3.1.1 Konsep Dasar Game......................................................................... 11 3.1.2 Proposal ............................................................................................ 11 3.1.3 Target Pemain ................................................................................... 11 3.1.4 Dukungan Platform, Teknologi dan Multiplayer .............................12 3.2 Manajemen Proyek Pengembangan Game ..............................................12 3.2.1 Kebutuhan dan Peran / Tugas Tim Pengembang Game ...................12 3.2.2 Perencanaan Jadwalcommit ......................................................................... 13 to user 3.2.3 Kebutuhan Perangkat Lunak dan Perangkat Keras dalam x
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Pengembangan Game ...................................................................................13 3.2.4 Kebutuhan Perangkat Lunak dan Perangkat Keras dalam Implementasi Game .............................................................................................................14 3.3 Perancangan Dasar Game ............................................................................14 3.3.1 Narasi Dan Storyboard ........................................................................14 3.3.2 Gameplay .............................................................................................14 3.3.3 Genre....................................................................................................15 3.4 Aset Dan Seni Game....................................................................................15 3.4.1 Konsep Seni ....................................................................................15 3.4.2 Karakter ..........................................................................................15 3.4.3 Lingkungan ......................................................................................17 3.4.4 Daftar Misi, Desain Level ................................................................17 3.4.5 Musik Dan Suara ..............................................................................19 3.4.6 Pengaturan ........................................................................................19 3.4.7 Antar Muka ......................................................................................19 3.4.8 Fitur Tambahan ................................................................................23 3.5 Spesifikasi Kebutuhan Game Fungsional (SRS Functional) ...................24 BAB IV IMPLEMENTASI DAN EVALUASI GAME .........................................27 4.1 Implementasi Aset Dan Seni ....................................................................27 4.1.1 Implementasi Konsep Seni...............................................................27 4.1.2 Implementasi Karakter .....................................................................27 4.1.3 Implementasi Lingkungan................................................................29 4.1.4 Implementasi Daftar Misi, Desain Level .........................................32 4.1.5 Implementasi Musik Dan Suara .......................................................33 4.1.6 Implementasi Pengaturan................................................................34 4.1.7 Implementasi Antar Muka ................................................................34 4.1.8 Implementasi Fitur Tambahan ..........................................................39 4.2 Teknis Pemrograman................................................................................40 4.2.1 Display System ....................................................................................40 4.2.2 Player Input ..........................................................................................45 4.2.3 Game Object Interaction ......................................................................46 4.3 Pengujian..................................................................................................47 4.3.1 Evaluasi Fungsional Game ..................................................................47 4.3.2 Pengujian Perangkat Minumum ..........................................................55 4.3.3 Evaluasi Menggunakan Device ...........................................................55 4.3.4 Alpha Testing .......................................................................................57 BAB V PENUTUP .................................................................................................59 5.1 Kesimpulan ..............................................................................................59 5.2 Saran ........................................................................................................59 DAFTAR PUSTAKA .............................................................................................60 LAMPIRAN .............................................................................................................1 commit to user
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DAFTAR GAMBAR
Gambar 3.1 Storyboard .............................................................................................14 Gambar 3.2 Karakter Guru .......................................................................................16 Gambar 3.3 Karakter Siswa ......................................................................................16 Gambar 3.3 Desain Level 1.......................................................................................18 Gambar 3.4 Desain Level 2.......................................................................................18 Gambar 3.5 Desain Level 3.......................................................................................19 Gambar 3.6 Skema Warna ........................................................................................20 Gambar 3.7 Desain Logo Game ...............................................................................20 Gambar 3.8 Desain Menu .........................................................................................20 Gambar 3.9 Desain Level..........................................................................................21 Gambar 3.10 Desain Paused ....................................................................................21 Gambar 3.11 Desain Healthbar ................................................................................22 Gambar 3.12 Game Time Up dan Game Over ..........................................................22 Gambar 3.13 Halaman Instruksi Screen ...................................................................23 Gambar 3.14 Halaman Credits Screen .....................................................................23 Gambar 3.15 Use Case Display System ...................................................................24 Gambar 3.16 Use Case Player Input .........................................................................25 Gambar 3.17 Use Case Game Object Interaction .....................................................25 Gambar 3.18 Use Case Gabungan ............................................................................26 Gambar 4.1 Implementasi Konsep Seni ...................................................................27 Gambar 4.2 Implementasi Karakter Guru ................................................................28 Gambar 4.3 Implementasi Karakter Siswa ...............................................................28 Gambar 4.4 Implementasi Healthbar .......................................................................29 Gambar 4.5 Implementasi Level 1 ............................................................................29 Gambar 4.6 Implementasi Tileset Level 1 ................................................................30 Gambar 4.7 Implementasi Level 2 ............................................................................30 Gambar 4.8 Implementasi Tileset Level 2 ................................................................31 Gambar 4.9 Implementasi Level 3 ............................................................................31 Gambar 4.10 Implementasi Tileset Level 3 ..............................................................32 Gambar 4.11 Implementasi Level 1 pada Game Maker Studio ................................32 Gambar 4.12 Implementasi Level 2 pada Game Maker Studio ................................33 Gambar 4.13 Implementasi Level 3 pada Game Maker Studio ................................33 Gambar 4.14 Implementasi Musik dan Suara ..........................................................34 Gambar 4.15 Implementasi Pengaturan....................................................................34 Gambar 4.16 Tampilan Judul Game .........................................................................35 Gambar 4.17 Tampilan Menu ...................................................................................35 Gambar 4.18 Tampilan Menu Level .........................................................................36 Gambar 4.23 Tampilan Instruksi Game ....................................................................36 Gambar 4.19 Tampilan Menu Pause ........................................................................37 to user Gambar 4.20 Tampilan HeathBarcommit dan Point ............................................................37 xii
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Gambar 4.21 Tampilan Times Up .............................................................................38 Gambar 4.22 Tampilan Game Over Screen ..............................................................38 Gambar 4.24 Tampilan Credits Screen .....................................................................39 Gambar 4.25 Tampilan Game Winning.....................................................................39 Gamabr 4.26 Tampilan Social Media Button ...........................................................40 Gambar 4.27 Display Room......................................................................................41 Gambar 4.28 Display Obstacle .................................................................................41 Gambar 4.29 Display Score ......................................................................................42 Gambar 4.30 Display Healhtbar ...............................................................................42 Gambar 4.31 Display Paper ......................................................................................43 Gambar 4.32 Display Particles .................................................................................43 Gambar 4.33 Display Loading..................................................................................43 Gambar 4.34 Display Sound System ........................................................................44 Gambar 4.35 Display High Score .............................................................................44 Gambar 4.36 Object Swipping .................................................................................45 Gambar 4.37 Name Input..........................................................................................45 Gambar 4.38 Choose Level .......................................................................................46 Gambar 4.39 Collide Object Paper ...........................................................................46 Gambar 4.40 Collide with Object Table ...................................................................47
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DAFTAR TABEL
Tabel 3.1 Tim Pengembang Game .............................................................................12 Tabel 3.2 Perencanaan Jadwal ...................................................................................13 Tabel 4.1 Evaluasi Fungsional Game ........................................................................47 Tabel 4.2 Pengujian Perangkat Minimum .................................................................55 Tabel 4.2 Evaluasi Menggunakan Device .................................................................55 Tabel 4.3 Alpha Testing .............................................................................................57
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