LAPORAN SKRIPSI
EDUKASI SIBLING RIVALRY MENGGUNAKAN GAME BERBASIS ANDROID
Disusun oleh :
NATHASIA AUSTIN WIJAYA 13.07.0062
PROGRAM STUDI SISTEM INFORMASI FAKULTAS ILMU KOMPUTER UNIVERSITAS KATOLIK SOEGIJAPRANATA SEMARANG 2016
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HALAMAN PENGESAHAN
EDUKASI SIBLING RIVALRY MENGGUNAKAN GAME BERBASIS ANDROID
Diajukan oleh :
NATHASIA AUSTIN WIJAYA 13.07.0062
Telah disetujui, tanggal 24 Maret 2016 Oleh
Dosen Pembimbing 1,
Dosen Pembimbing 2,
Dr. Ridwan Sanjaya, SE, S.Kom, MS.IEC
Albertus Dwiyoga W., S. Kom., M. Kom
NPP. 058.1.2002.255
NPP. 058.1.2015.296
Kepala Program Studi Sistem Informasi,
T. Brenda Chandrawati, S. T., M. T. NPP. 058.1.1995.177
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HALAMAN PERNYATAAN KEASLIAN
Yang bertanda tangan di bawah ini Nama
: Nathasia Austin Wijaya
NIM
: 13.07.0062
Progdi/Konsentrasi : Sistem Informasi/Game Technology Fakultas
: Ilmu Komputer
Dengan ini menyatakan bahwa Laporan Skripsi dengan judul “EDUKASI SIBLING RIVALRY MENGGUNAKAN GAME BERBASIS ANDROID” benarbenar bebas dari plagiasi, dan apabila terbukti tidak benar bersedia menerima sanksi sesuai dengan ketentuan yang berlaku.
Semarang, 10 Maret 2016 Yang menyatakan,
Nathasia Austin Wijaya
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KATA PENGANTAR
Puji syukur kepada Yesus Kristus yang telah melimpahkan berkat dan kasih karunia-Nya sehingga penulis dapat menyelesaikan penulisan Laporan Skripsi yang berjudul “EDUKASI SIBLING RIVALRY MENGGUNAKAN GAME BERBASIS ANDROID” dengan baik. Terselesaikannya penulisan laporan ini adalah berkat dukungan dari banyak pihak, untuk itu penulis menyampaikan terima kasih yang sebesar-besarnya kepada: 1.
Tuhan Yesus Kristus,
2.
Orang tua, sahabat dan kekasih yang senantiasa memberi semangat dan mendukung proses magang dan penulisan laporan ini,
3.
Dr. Ridwan Sanjaya, SE, S.Kom, MS.IEC dan Albertus Dwiyoga W., S. Kom., M. Kom selaku dosen pembimbing 1 dan 2,
4.
Serta pihak lain yang tidak dapat penulis sebutkan satu persatu. Penulis menyadari bahwa laporan ini masih banyak memiliki kekurangan.
Oleh karena itu, penulis mengharapkan kritik dan saran yang bersifat membangun demi kesempurnaan laporan ini. Semoga tulisan ini dapat memberi manfaat bagi penulis dan pembaca.
Semarang, Maret 2016 Nathasia Austin Wijaya
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DAFTAR ISI
HALAMAN PENGESAHAN ................................................................................. i HALAMAN PERNYATAAN KEASLIAN ........................................................... ii KATA PENGANTAR ........................................................................................... iii DAFTAR ISI .......................................................................................................... iv DAFTAR TABEL .................................................................................................. vi DAFTAR GAMBAR ............................................................................................ vii ABSTRAK .............................................................................................................. x BAB I. PENDAHULUAN ...................................................................................... 1 1.1.
Latar Belakang ......................................................................................... 1
1.2.
Rumusan Masalah .................................................................................... 2
1.3.
Tujuan Penelitian...................................................................................... 2
BAB II. LANDASAN TEORI ................................................................................ 3 2.1.
Tinjauan Pustaka ...................................................................................... 3
2.1.1.
Perselisihan Saudara ......................................................................... 3
2.1.2.
Bermain dan Permainan .................................................................. 12
2.1.3.
Construct 2 ...................................................................................... 16
2.2.
Observasi ................................................................................................ 17
2.2.1.
Reward and Punishment ................................................................. 17
2.2.2.
Penyampaian Edukasi ..................................................................... 20
BAB III. METODOLOGI PENELITIAN ............................................................ 22 3.1.
Metode Pengembangan Game ................................................................ 22
3.1.1.
Studi Pustaka atau Dokumen .......................................................... 22
3.1.2.
Observasi ......................................................................................... 22
3.1.3.
Wawancara ...................................................................................... 23
3.1.4.
Kuesioner atau Angket .................................................................... 23
3.2.
Kerangka Pikiran .................................................................................... 25
3.3.
Time Line ................................................................................................ 26
BAB IV. PEMBAHASAN.................................................................................... 30 4.1.
Gameplay Happy Sibling ....................................................................... 30 iv
4.2.
Sistem Reward and Punishment “Happy Sibling” ................................. 33
4.2.1.
Reward: Pujian ................................................................................ 34
4.2.2.
Reward: Nilai Tertinggi .................................................................. 36
4.2.3.
Reward: Membuka Level Selanjutnya ............................................ 37
4.3.
Penyampaian Edukasi “Happy Sibling” ................................................. 39
4.4.
Review Game “Happy Sibling” ............................................................. 41
4.4.1.
Game play “Happy Sibling”............................................................ 41
4.4.2.
Dampak game “Happy Sibling” ...................................................... 42
4.4.3.
Ketertarikan orang tua terhadap game “Happy Sibling” ................ 44
4.4.4.
Minat responden terhadap game “Happy Sibling” ......................... 45
4.4.5.
Urgensi game “Happy Sibling” ....................................................... 46
4.4.6.
Menerapkan game “Happy Sibling” ............................................... 46
4.4.7.
Kekurangan dan masukan untuk game “Happy Sibling” ............... 47
BAB V. KESIMPULAN ....................................................................................... 48 5.1.
Kesimpulan............................................................................................. 48
5.2.
Saran ....................................................................................................... 49
LAMPIRAN 1. WAWANCARA PENGUMPULAN DATA AWAL ................. 50 LAMPIRAN 2. GAMEPLAY “HAPPY SIBLING” .............................................. 53 LAMPIRAN 3. EVENTSHEET “HAPPY SIBLING” ........................................... 59 1.
Menu....................................................................................................... 59
2.
Stage 1 .................................................................................................... 62
3.
Stage 2 .................................................................................................... 68
4.
Stage 3 .................................................................................................... 75
5.
Stage 4 .................................................................................................... 79
6.
Stage 5 .................................................................................................... 83
7.
Stage 6 .................................................................................................... 91
8.
Stagestate ................................................................................................ 94
9.
Guide ...................................................................................................... 97
LAMPIRAN 4. KUISIONER DAMPAK GAME “HAPPY SIBLING” ................ 98 DAFTAR PUSTAKA ......................................................................................... 102
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DAFTAR TABEL
Tabel 2.1 Tabel Top 10 Free Game di Play Store ................................................ 17 Tabel 2.2 Tabel Top 10 Free Education Game di Play Store ............................... 17 Tabel 2.3 Top 10 Free Casual Game di Play Store .............................................. 18 Tabel 2.4 Top 20 Free Casual Game di Play Store .............................................. 18 Tabel 2.5 Top 20 Free Education Game di Play Store ......................................... 20 Tabel 4.1 Tabel Rekap Hasil Survei ..................................................................... 43
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DAFTAR GAMBAR
Gambar 3.1 Kerangka Pikiran ............................................................................... 25 Gambar 3.2 Time Line Pembuatan Skripsi dan Game “Happy Sibling”............... 26 Gambar 3.3 Time Line Pembuatan Skripsi dan Game “Happy Sibling”............... 27 Gambar 3.4 Time Line Pembuatan Skripsi dan Game “Happy Sibling”............... 28 Gambar 3.5 Time Line Pembuatan Skripsi dan Game “Happy Sibling”............... 29 Gambar 4.1 Gambar Daftar Batas Perolehan Nilai Minimum tiap Stage ............. 34 Gambar 4.2 Gambar Contoh Event Pemberi Reward Pujian ................................ 34 Gambar 4.3 Gambar Event Pemberian Reward Bintang....................................... 35 Gambar 4.4 Gambar Event Pemberian Reward Medali dan Pujian ...................... 36 Gambar 4.5 Gambar Event Reward Membuka Level Selanjutnya dan Punishment Mengulang Hingga Berhasil ................................................................................. 37 Gambar 4.6 Gambar Contoh Event Punishment Game Over ............................... 38 Gambar 4.7 Contoh Penyampaian Edukasi bagi Orang Tua ................................ 39 Gambar 4.8 Gambar Tampilan Ketika Berhasil Menyelesaikan Sebuah Stage.... 40 Gambar 4.9 Diagram Batang Review Gameplay “Happy Sibling” ...................... 41 Gambar 4.10 Diagram Batang Ketertarikan Orang Tua ....................................... 44 Gambar 4.11 Diagram Lingkaran Minat terhadap “Happy Sibling” I ................. 45 Gambar 4.12 Diagram Lingkaran Minat Terhadap “Happy Sibling” II .............. 45 Gambar 4.13 Diagram Batang Urgensi “Happy Sibling” .................................... 46 Gambar 4.14 Diagram Batang Penerapan “Happy Sibling” ................................ 46 Gambar II.1 Stage 1 “Happy Sibling” .................................................................. 53 Gambar II.2 Stage 2 “Happy Sibling” .................................................................. 54 Gambar II.3 Stage 3 “Happy Sibling” .................................................................. 55 Gambar II.4 Stage 4 “Happy Sibling” .................................................................. 56 Gambar II.5 Stage 5 “Happy Sibling” .................................................................. 57 Gambar II.6 Stage 6 “Happy Sibling” ................................................................ 598 Gambar III.1 Eventsheet Menu (1/3) .................................................................... 59 Gambar III.2 Eventsheet Menu (2/3) .................................................................... 60
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Gambar III.3 Eventsheet Menu (3/3) .................................................................... 61 Gambar III.4 Eventsheet Stage 1 (1/6) .................................................................. 62 Gambar III.5 Eventsheet Stage 1 (2/6) .................................................................. 63 Gambar III.6 Eventsheet Stage 1 (3/6) .................................................................. 64 Gambar III.7 Eventsheet Stage 1 (4/6) .................................................................. 65 Gambar III.8 Eventsheet Stage 1 (5/6) .................................................................. 66 Gambar III.9 Eventsheet Stage 1 (6/6) .................................................................. 67 Gambar III.10 Eventsheet Stage 2 (1/7) ................................................................ 68 Gambar III.11 Eventsheet Stage 2 (2/7) ................................................................ 69 Gambar III.12 Eventsheet Stage 2 (3/7) ................................................................ 70 Gambar III.13 Eventsheet Stage 2 (4/7) ................................................................ 71 Gambar III.14 Eventsheet Stage 2 (5/7) ................................................................ 72 Gambar III.15 Eventsheet Stage 2 (6/7) ................................................................ 73 Gambar III.16 Eventsheet Stage 2 (7/7) ................................................................ 74 Gambar III.17 Eventsheet Stage 3 (1/4) ................................................................ 75 Gambar III.18 Eventsheet Stage 3 (2/4) ................................................................ 76 Gambar III.19 Eventsheet Stage 3 (3/4) ................................................................ 77 Gambar III.20 Eventsheet Stage 3 (4/4) ................................................................ 78 Gambar III.21 Eventsheet Stage 4 (1/4) ................................................................ 79 Gambar III.22 Eventsheet Stage 4 (2/4) ................................................................ 80 Gambar III.23 Eventsheet Stage 4 (3/4) ................................................................ 81 Gambar III.24 Eventsheet Stage 4 (4/4) ................................................................ 82 Gambar III.25 Eventsheet Stage 5 (1/8) ................................................................ 83 Gambar III.26 Eventsheet Stage 5 (2/8) ................................................................ 84 Gambar III.27 Eventsheet Stage 5 (3/8) ................................................................ 85 Gambar III.28 Eventsheet Stage 5 (4/8) ................................................................ 86 Gambar III.29 Eventsheet Stage 5 (5/8) ................................................................ 87 Gambar III.30 Eventsheet Stage 5 (6/8) ................................................................ 88 Gambar III.31 Eventsheet Stage 5 (7/8) ................................................................ 89 Gambar III.32 Eventsheet Stage 5 (8/8) ................................................................ 90 Gambar III.33 Eventsheet Stage 6 (1/3) ................................................................ 91
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Gambar III.34 Eventsheet Stage 6 (2/3) ................................................................ 92 Gambar III.35 Eventsheet Stage 6 (3/3) ................................................................ 93 Gambar III.36 Eventsheet Stagestate (1/4) ........................................................... 94 Gambar III.37 Eventsheet Stagestate (2/4) ........................................................... 95 Gambar III.38 Eventsheet Stagestate (3/4) ........................................................... 96 Gambar III.39 Eventsheet Stagestate (4/4) ........................................................... 97 Gambar III.40 Eventsheet Guide........................................................................... 97
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ABSTRAK
Saudara bukan hanya tinggal bersama, tetapi juga berbagi hal-hal yang sama seperti orang tua, kamar, kamar mandi, mainan, dan lain sebagainya. Oleh karena itu, sesama saudara tidak jarang terjadi konflik-konflik kecil maupun besar. Biasanya orang tua meminta kakak untuk mengalah kepada adik lalu memberikan pengertian kepada kakak. Jika hubungan antar saudara kurang baik, akan mempengaruhi hubungan sosial anggota keluarga lainnya [1]. Namun dengan game “Happy Sibling” diharapkan dapat membantu anak bersama orang tua dalam mengatasi konflik antar saudara agar tetap sehat. Laporan ini berisi tentang hasil penelitian bagaimana memformulasi game agar dapat mengedukasi anak dan orang tua tentang cara menyikapi permasalahan saudara yang terjadi dalam keluarga. Formulasi termasuk di dalamnya menentukan gameplay, sistem reward and punishment, serta sistem edukasi yang sesuai untuk game “Happy Sibling”. Hasil survei game “Happy Sibling”, kepada 30 anak yang mengalami perselisihan saudara, menunjukkan bahwa secara keseluruhan game “Happy Sibling” memberikan informasi baru kepada anak tentang apa yang harus dilakukan saat mengalami perselisihan saudara, sehingga anak menjadi tahu. Orang tua tertarik dan ingin menerapkan game “Happy Sibling” ke dalam kehidupan sehari-hari. Juga anak ingin terus memainkan game “Happy Sibling”.
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