KATA PENGANTAR
Puji syukur penulis panjatkan kehadapan Tuhan Yang Maha Esa karena atas berkat rahmat-Nya penulis dapat menyelesaikan laporan Tugas Akhir dengan judul ”Rancang Bangun Game The Adventure of Timun Emas Berbasis Android”. Penulis menyadari bahwa tanpa bantuan dan dorongan dari semua pihak laporan tugas akhir ini tidak akan mungkin terwujud. Oleh sebab itu, pada kesempatan ini penulis ingin menyampaikan ucapan terima kasih yang sebesarbesarnya kepada: 1.
Bapak Prof. Ir. Ngakan Putu Gede Suardana, M.T.,Ph.D selaku Dekan Fakultas Teknik Universitas Udayana.
2.
Bapak Dr. Eng. I Putu Agung Bayupati, S.T., M.T. selaku ketua Jurusan Teknologi Informasi Fakultas Teknik Universitas Udayana.
3.
Bapak Dr. Eng. I Putu Agung Bayupati, S.T., M.T selaku Dosen pembimbing I yang telah memberikan banyak semangat, motivasi, petunjuk dan arahan dalam penyusunan laporan tugas akhir ini.
4.
Bapak A.A. Ketut Agung Cahyawan Wiranatha, S.T., M.T. selaku Dosen Pembimbing II yang telah memberikan semangat dan motivasi serta bimbingan dalam penyusunan laporan ini.
5.
Bapak Putu Wira Buana, S.Kom., M.T. sebagai Pembimbing Akademis yang telah memberikan bimbingan dan perhatian selama menempuh kuliah di Jurusan Teknologi Informasi Fakultas Teknik Universitas Udayana.
6.
Kedua orang tua, I Wayan Mastra, Ni Ketut Pujawati dan kakak Ni Luh Ary Suariyanti serta keluarga yang lainnya yang tidak bisa penulis sebutkan satu-persatu yang sudah memberikan dukungan moril, doa serta motivasi selama menempuh perkuliahan dan dalam penyusunan laporan tugas akhir.
7.
Segenap dosen dan staf pegawai Teknologi Informasi Fakultas Teknik Universitas Udayana yang telah banyak membantu selama proses perkuliahan.
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8.
Ayu Graha Santi selaku pacar yang selalu memberikan dorongan semangat dan motivasi dalam menyelesaikan laporan tugas akhir ini.
9.
Teman-teman seperjuangan Foreplay dan yang lainnya yaitu: Wisnu Aditya Putra, Aris Andhika, Widarma Eka Putra, Joddy Wira Ananta, Hagi Semara Putra, Lanang Trisna, Yogi Swara dan Anom Surya, Erik Priyanto, Mang Pradjana atas motivasinya yang luar biasa, dukungan, saran-saran, bantuan, kegembiraan disela-sela kesibukan.
10.
Serta terima kasih teman-teman seperjuangan TI 2012 lainya atas dukungan dan saran-sarannya yang tak dapat penulis utarakan satu persatu. Penulis menyadari bahwa laporan tugas akhir ini jauh dari kata sempurna,
baik dalam materi maupun penulisannya. Kritik dan saran yang bersifat membangun dari semua pihak sangat diharapkan. Akhir kata, semoga laporan tugas akhir ini dapat memberikan manfaat bagi semua pihak sesuai dengan yang diharapkan.
Badung, 26 September 2016 Penulis
(I Made Mertha Prayuda)
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ABSTRAK
Perkembangan teknologi yang sangat pesat dewasa ini menyebabkan kebutuhan akan teknologi yang semakin besar pula. Teknologi tidak hanya berperan besar di dalam dunia kerja tetapi juga memiliki peranan penting pada film, musik bahkan hiburan interaktif atau yang biasa disebut video game. Game atau sering disebut dengan Video Game jenisnya semakin bervariasi sejalan dengan perkembangan teknologi perangkat keras dan perangkat lunak. Game berbasis budaya cerita rakyat sangat penting dilestarikan karena cerita rakyat mengandung nilai-nilai moral dan keluhuran. Penggabungan teknologi android dengan cerita rakyat yang dituangkan dalam bentuk game mobile mengakibatkan cerita rakyat menjadi lebih menarik dan inovatif. Game dengan judul “The Adventure Of Timun Emas” berbasis Android merupakan sebuah Game yang dikemas dari budaya lokal yaitu cerita rakyat yang berasal dari Jawa Tengah. Game “The Adventure of Timun Emas” ini menceritakan kisah perjalanan seorang gadis pemberani yang mencoba untuk bertahan dan melarikan diri dari raksasa hijau (Buto Ijo) jahat yang mencoba untuk menangkap dan memakannya. Tugas pemain utama harus melewati rintangan seperti batu besar, bambu yang ada pada setiap level-nya, sehingga akan mendapatkan bonus yang digunakan untuk mengalahkan raksasa Buto Ijo pada akhir level. Pengembangan game pada penelitian ini sudah mencapai tahap memuaskan. Pernyataan ini didapat dari hasil perhitungan form penilaian yaitu responden memberikan respon kurang baik dengan persentase 1%, kemudian responden memberikan respon cukup baik dengan persentase 23%, responden memberikan respon baik dengan persentase 57% dan persentase untuk ketegori sangat baik resnponden memberikan respon dengan persentase 19%. Aspek dari media pelestarian cerita rakyat dan sebagai media hiburan juga mendapat respon yang baik dari responden, sehingga dapat dikatakan game ini layak untuk dipublikasikan. Kata Kunci: Timun Emas, Android, Game, Cerita Rakyat, Adventure.
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ABSTRACT
The rapid development of technology nowadays has led the need of technology becomes greater. Technology plays an important role not only in the workplace but also has an important role in movies, music and even interactive entertainment or commonly called video game. The genre of game or often called the Video Game are more varied in line with the development of hardware and software technology. Folklore culture-based game is very important to be preserved because it contains moral values and nobility. Merging technology of Android with folklore that is set forth in the form of mobile game will conduce the folklore becomes more interesting and innovative. The game entitled “The Adventure Of Timun Emas" Android based game is a game that is packed from the local culture which folklore originating from Central Java. Game The Adventure of the Timun Emas" tells the story of the journey of a brave girl who tries to survive and escape from the vicious green giant (Buto Ijo) who tries to catch and eat her. The main role of the first player is must pass through obstacles such as large rocks, bamboo at every level of, so that it will get bonus that is used to defeat the giant Buto Ijo at the end of the level. The development of this game in this study has reached a satisfactory stage. This statement obtained from the calculation results appraisal form that respondents who gave response less well with the percentage of 1%, then the respondent who gave response quite well with the percentage of 23%, respondents who gave a good response with the percentage of 57% and the percentage for the category of excellent the respondents provide a response to the percentage 19 %. Aspects of media preservation of folklore and as a medium of entertainment also got a good response from the respondents, so that this game deserves to be published. Keywords: Timun Emas, Android, Game, Folklore, Adventure.
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DAFTAR ISI
HALAMAN SAMPUL ........................................................................................... i HALAMAN JUDUL ............................................................................................. ii LEMBAR PERNYATAAN ................................................................................. iii LEMBAR PENGESAHAN TUGAS AKHIR .................................................... iv BERITA ACARA TUGAS AKHIR......................................................................v KATA PENGANTAR .......................................................................................... vi ABSTRAK .......................................................................................................... viii ABSTRACT ........................................................................................................... ix DAFTAR ISI ...........................................................................................................x DAFTAR GAMBAR .......................................................................................... xiii DAFTAR TABEL ................................................................................................xv KODE PROGRAM ............................................................................................ xvi BAB I PENDAHULUAN .......................................................................................1 1.1 Latar Belakang ............................................................................................... 1 1.2 Rumusan Masalah .......................................................................................... 3 1.3 Tujuan ............................................................................................................ 3 1.4 Batasan Masalah ............................................................................................ 3 1.5 Manfaat .......................................................................................................... 4 1.6 Sistematika Penulisan .................................................................................... 4 BAB II TINJAUAN PUSTAKA ...........................................................................6 2.1 State of the Art ............................................................................................... 6 2.2 Deskripsi Game ............................................................................................. 8 2.2.1 Sejarah Game ..................................................................................... 8 2.2.2 Jenis-jenis Game ................................................................................ 9 2.3 Cerita Timun Emas ...................................................................................... 10 2.4 Lua ............................................................................................................... 12 2.4.1 Kelebihan Bahasa Pemrograman Lua .............................................. 13 2.4.2 Kekurangan Bahasa Pemrograman Lua ........................................... 14 2.5 Corona SDK (Software Development Kit) .................................................. 14 2.5.1 Scene Templates ............................................................................... 15 2.5.2 Physics ............................................................................................. 16 2.5.3 Accelerometer .................................................................................. 16 2.5.4 Collision Detection .......................................................................... 17 2.6 Use Case Diagram ....................................................................................... 18 2.7 Diagram Aktivitas (Activity Diagram) ........................................................ 18 BAB III METODE DAN PERANCANGAN SISTEM .....................................19 3.1 Tempat dan Waktu Penelitian...................................................................... 19 3.2 Alur Penelitian ............................................................................................. 19 3.3 Metodologi ................................................................................................... 21 3.3.1 Game Design Requirement .............................................................. 21 3.3.2 Game Design.................................................................................... 21 3.3.3 Testing and Implementation............................................................. 22 x
3.4 3.5
Alur Program ............................................................................................... 22 Data .............................................................................................................. 23 3.5.1 Sumber Data .................................................................................... 24 3.5.2 Metode Penelitian ............................................................................ 24 3.6 Gambaran Umum......................................................................................... 24 3.6.1 Gambaran Play ................................................................................ 25 3.6.2 Gambaran Tutorial ........................................................................... 26 3.6.3 Gambaran Option dan Credit ........................................................... 27 3.7 Storyboard Game The Adventure Of Timun Emas ..................................... 27 3.8 Perancangan Diagram Game The Adventure Of Timun Emas ................... 28 3.8.1 Use Case Diagram ........................................................................... 28 3.8.2 Activity Diagram (Diagram Aktivitas) ............................................ 29 3.9 Perancangan Desain Antar Muka ............................................................... 34 3.9.1 Perancangan Tampilan Main Menu ................................................. 35 3.9.2 Perancangan Tampilan Gameplay ................................................... 35 3.9.3 Perancangan Tampilan Option......................................................... 36 3.9.4 Perancangan Tampilan Credit ......................................................... 37 3.9.5 Perancangan Tampilan Tutorial....................................................... 38 3.10 Perancangan Grafis ...................................................................................... 39 3.10.1 Desain Button pada Main Menu ...................................................... 39 3.10.2 Desain Button pada Option Scene .................................................... 40 3.10.4 Desain Karakter Buto Ijo dan Timun Emas ..................................... 42 3.10.5 Desain Button Kondisi Menang/Kalah ............................................ 42 3.10.6 Desain Bar Nyawa Timun Emas dan Raksasa Buto Ijo ................... 44 3.10.7 Desain Button Play Game Scene ..................................................... 44 3.10.8 Desain Background .......................................................................... 47 3.10.9 Desain Sprite Game ......................................................................... 50 BAB IV HASIL DAN PEMBAHASAN .............................................................51 4.1 Konfigurasi Hardware ................................................................................. 51 4.2 Konfigurasi Software .................................................................................. 51 4.3 Hasil Perancangan ...................................................................................... 51 4.3.1 Tampilan Splash Scene .................................................................... 52 4.3.2 Tampilan Menu Utama (Main Menu Scene).................................... 53 4.3.3 Tampilan Opsi (Option Scene) ........................................................ 54 4.3.4 Tampilan Credit Scene..................................................................... 54 4.3.5 Tampilan Tutorial Scene .................................................................. 55 4.3.6 Tampilan Game Scene ..................................................................... 56 4.4 Pengujian ..................................................................................................... 63 4.5 Hasil Pengujian Aplikasi ............................................................................. 63 4.5.1 Pengujian Black Box Testing ........................................................... 63 4.5.2 Pengujian Resolusi dan OS Android ............................................... 66 4.6 Analisa Sistem ............................................................................................. 73 4.6.1 Metode Pengambilan Data ............................................................... 73 4.6.2 Kriteria Variabel .............................................................................. 74 4.6.2.1 Aspek User Interface Game ................................................... 74 4.6.2.2 Aspek Rekayasa Perangkat Lunak Game ............................... 74
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4.6.2.3 Aspek Entertainment .............................................................. 75 4.6.2.4 Aspek Content Game.............................................................. 75 4.6.2.5 Aspek Overall Game .............................................................. 75 4.6.3 Penetapan Skor ................................................................................ 76 4.7 Perhitungan dan Penyajian Data .................................................................. 76 4.7.1 Aspek Visual Game ......................................................................... 76 4.7.2 Aspek Audio Game .......................................................................... 77 4.7.3 Aspek Animasi Game ...................................................................... 79 4.7.4 Aspek User Friendly Game ............................................................. 80 4.7.5 Aspek Kehandalan Game................................................................. 81 4.7.6 Aspek Gameplay Game ................................................................... 82 4.7.7 Aspek Media Hiburan Game ........................................................... 84 4.7.8 Aspek Konten Game ........................................................................ 85 4.7.9 Aspek Pemahaman Game ................................................................ 86 4.7.10 Aspek Media Pelestarian ................................................................. 88 4.8 Perhitungan Rata-Rata Keseluruhan Kuesioner .......................................... 89 4.9 Kelebihan dan Kekurangan Sistem.............................................................. 91 4.9.1 Kelebihan Sistem ............................................................................. 91 4.9.2 Kekurangan Sistem .......................................................................... 92 BAB V PENUTUP ................................................................................................93 5.1 Simpulan ...................................................................................................... 93 5.2 Saran ............................................................................................................ 94 DAFTAR PUSTAKA ...........................................................................................95
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DAFTAR GAMBAR
Gambar 2.1 Logo Lua .......................................................................................... 12 Gambar 2.2 Logo Corona ................................................................................... 15 Gambar 3.1 Flowchart Alur Penelitian ............................................................... 20 Gambar 3.2 Metodologi Pembuatan Game The Adventure Of Timun Emas ..... 21 Gambar 3.3 Alur Program Game The Adventure of Timun Emas ...................... 23 Gambar 3.4 Bagan Gambaran Umum Game “The Adventure of Timun Emas” 25 Gambar 3.5 Diagram Use Case Game “The Adventure of Timun Emas” .......... 29 Gambar 3.6 Diagram Aktivitas Start Game ........................................................ 30 Gambar 3.7 Diagram Aktivitas Menu Play ......................................................... 31 Gambar 3.8 Activity Diagram Menu Tutorial ..................................................... 32 Gambar 3.9 Activity Diagram Menu Option ....................................................... 33 Gambar 3.10 Activity Diagram Menu Credit ...................................................... 34 Gambar 3.11 Rancangan Tampilan Main Menu Game The Adventure Of Timun Emas ...................................................................................................................... 35 Gambar 3.12 Rancangan Tampilan Gameplay Game The Adventure Of Timun Emas ...................................................................................................................... 36 Gambar 3.13 Rancangan Tampilan Option Game The Adventure Of Timun Emas ............................................................................................................................... 37 Gambar 3.14 Rancangan Tampilan Credit Game The Adventure Of Timun Emas ............................................................................................................................... 38 Gambar 3.15 Rancangan Tampilan Tutorial Game The Adventure Of Timun Emas ...................................................................................................................... 39 Gambar 3.16 Desain Karakter Timun Emas dan Buto Ijo ................................... 42 Gambar 3.17 Desain Bar Nyawa Timun Emas dan Buto Ijo .............................. 44 Gambar 3.18 Tampilan Background Menu Utama ............................................. 48 Gambar 3.19 Tampilan Background Sawah ........................................................ 48 Gambar 3.20 Tampilan Background Hutan Rimba ............................................. 49 Gambar 3.21 Tampilan Background Rawa ......................................................... 49 Gambar 3.22 Tampilan Sprite Timun Emas ........................................................ 50 Gambar 3.23 Tampilan Sprite Buto Ijo ............................................................... 50 Gambar 4.1 Tampilan Splash Scene Aplikasi Corona SDK ................................ 52 Gambar 4.2 Tampilan Splash Scene Teknologi Informasi .................................. 53 Gambar 4.3 Tampilan Main Menu Game “The Adventure of Timun Emas” ..... 53 Gambar 4.4 Tampilan Option Scene pada Game “The Adventure of Timun Emas” .................................................................................................................... 54 Gambar 4.5 Tampilan Credit Scene pada Game “The Adventure of Timun Emas” ............................................................................................................................... 55 Gambar 4.6 Tutorial Level 1, 2 dan 3 Game “The Adventure of Timun Emas” . 55 Gambar 4.7 Tutorial Level 4 Game The Adventure of Timun Emas .................. 56 Gambar 4.8 Tampilan Game Scene Level 1 ........................................................ 57 Gambar 4.9 Tampilan Game Scene Level 2 ........................................................ 57 Gambar 4.10 Tampilan Game Scene Level 3 ...................................................... 58 xiii
Gambar 4.11 Tampilan Game Scene Level 4 ...................................................... 58 Gambar 4.12 Tampilan Menang .......................................................................... 59 Gambar 4.13 Tampilan Kalah ............................................................................. 60 Gambar 4.14 Tampilan Pause ............................................................................. 60 Gambar 4.15 Tampilan Story............................................................................... 61 Gambar 4.16 Tampilan Effect Jarum ................................................................... 61 Gambar 4.17 Tampilan Effect Garam .................................................................. 62 Gambar 4.18 Tampilan Effect Terasi ................................................................... 62 Gambar 4.19 Tampilan Nyawa Buto Ijo Habis ................................................... 63 Gambar 4.20 Diagram Aspek Visual Game ........................................................ 77 Gambar 4.21 Diagram Aspek Audio Game ......................................................... 78 Gambar 4.22 Diagram Aspek Animasi Game ..................................................... 79 Gambar 4.23 Diagram Aspek User Friendly Game ............................................ 81 Gambar 4.24 Diagram Aspek Kehandalan Game ............................................... 82 Gambar 4.25 Diagram Aspek Gameplay Game .................................................. 83 Gambar 4.26 Diagram Aspek Media Hiburan Game .......................................... 85 Gambar 4.27 Diagram Aspek Konten Game ....................................................... 86 Gambar 4.28 Diagram Aspek Memberikan Pemahaman Game.......................... 87 Gambar 4.29 Diagram Aspek Media Pelestarian Game ...................................... 89 Gambar 4.30 Hasil Persentase Rata-Rata Kuisioner ........................................... 91
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DAFTAR TABEL
Tabel 3. 1 Storyboard Game “The Adventure of Timun Emas” .......................... 27 Tabel 3.2 Desain Button Main Menu .................................................................... 40 Tabel 3.3 Desain Button Option Scene ................................................................. 40 Tabel 3.4 Desain Button Tutorial Scene ............................................................... 41 Tabel 3.5 Desain Button Menang/Kalah .............................................................. 43 Tabel 3.6 Desain Button Play Game Scene .......................................................... 44 Tabel 4.1 Spesifikasi Hardware dan Software ..................................................... 51 Tabel 4.2 Pengujian Black Box Testing ................................................................ 64 Tabel 4.3 Pengujian Resolusi dan OS Android Jelly Bean 4.2.2 ........................ 66 Tabel 4.4 Pengujian Resolusi dan OS Android Kitkat 4.4.2 ................................ 69 Tabel 4.5 Pengujian Resolusi dan OS Android Lolipop 5.1 ................................ 71 Tabel 4.6 Penilaian Responden Terhadap Visual Game ...................................... 76 Tabel 4.7 Penilaian Responden Terhadap Audio Game ....................................... 77 Tabel 4.8 Penilaian Responden Terhadap Animasi Game ................................... 79 Tabel 4.9 Penilaian Responden Terhadap User Friendly Game .......................... 80 Tabel 4.10 Penilaian Responden Terhadap Kehandalan Game............................ 81 Tabel 4.11 Penilaian Responden Terhadap Gameplay Game .............................. 83 Tabel 4.12 Penilaian Responden Sebagai Media Hiburan ................................... 84 Tabel 4.13 Penilaian Responden Terhadap Konten Game ................................... 85 Tabel 4.14 Penilaian Responden Terhadap Memberikan Pemahaman Game...... 87 Tabel 4.15 Penilaian Responden Terhadap Media Pelestarian Game .................. 88 Tabel 4.16 Tabel Hasil Rata-Rata Kuesioner ....................................................... 90
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KODE PROGRAM
Kode Program 2.1 Scene Templates Director ..................................................... 15 Kode Program 2.2 Physics .................................................................................. 16 Kode Program 2.3 Accelerometer ....................................................................... 17 Kode Program 2.4 Collision Detection ............................................................... 17
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