Prikkelen tot leren door de didactische inzet van Virtuele Werelden en Serious Gaming
Presentatie bij: Lokatie: Datum:
V&VN-congres 2015 De Reehorst, Ede 29-01-2015
Dr. W.J.Trooster Drs. E. Ploeger
Domein Bewegen & Educatie Hogeschool Windesheim, Zwolle
Inhoud
Theoretische inleiding (kort) Overzicht Gebruik in Onderwijs van: Virtuele Werelden Serious Gaming
Zelf aan de slag: beleven!
(Self)-Determination Theory Ryan & Deci (2000)
Learning Performance
Relatedness
Control
Competence
Intrinsic motivation
Deep Learning
Well-being, Low drop-out
3 Platforms voor Intrinsieke Motivatie
Simulation
Virtual World
Game
Focus R&D Werkzaamheid en Werkingsmechanisme van Virtuele Werelden en Serious Gaming in Onderwijs
Virtuele Werelden Voorbeelden:
Second Life Open SIM
Via Internet:
Plaats & Tijd – Onafhankelijk (Afstandsleren)
7 Learning Activities in SL with added value Cooperation & Participation: Co-creation = development & presenting + results 1. Practicing (eg in simulations, role play/iexploring identities) 2. Viewing learning content (eg the medium SL, interaction by avatars, simulations/visualisations) 3. Building activities 4. Organizing Events 5. Organizing/building Exhibitions Social networking & using “learning-communities” 6. Meeting people as a trigger for learning experiences (eg: foreign language by meeting native speakers) 7. Coaching students (Intervision, Supervision, Coaching the Course of the Study)
Second Life op Windesheim Gebruikers Windesheim-eilanden afgelopen jaar: Pedagogiek, SPH, Logopedie, LVO-Geschiedenis, LVO-Nederlands, LVO-Economie, LVO-
Chinees i.o., PABO, Bedrijfskunde MER, International Business Languages (externe partijen te gast)
Virtueel Archeon: LVO Geschiedenis
Chinees Taaldorp: LVO Chinees i.o.
Virtuele Werelden Voorbeelden:
Second Life Open SIM
Via Internet:
Plaats & Tijd – Onafhankelijk (Afstandsleren)
Organisatiekunde & Internationalisering: Bedrijfskunde MER
Serious Gaming Voorbeelden:
Triviant in SL VAST-Game (Management Games) (World of Warcraft)
Via Internet:
Plaats & Tijd – Onafhankelijk (Afstandsleren)
Triviant in SL
Serious Gaming Voorbeelden:
Triviant in SL VAST-Game (Management Games) (World of Warcraft)
Via Internet:
Plaats & Tijd – Onafhankelijk (Afstandsleren)
VAST-game Uitspraak Engels http://vimeo.com/aroontan/lingo-trailer (Password: nEwR64eN)
VAST-game Uitspraak Engels Uitkomstmaten (ism TNO): Effectiviteit (Articulation, word stress, tone, fluency)
Game kenmerken
(Challenge, human interaction, rules/ goals, feedback, control, game world, action language)
Leer kenmerken
(Motivation, self-efficacy, control, engagement, concentration, value…)
Randvoorwaarden
(facilitation, IT competence teachers, technique, interface,, organization)
Checklist for Teachers considering the Use of Virtual Worlds & Serious Gaming in Education Didactic factors 1. Choose those learning activities for which the virtual world has added value compared to other media (e.g . the 7 selected learning activities in this study) 2. Make investments in adequate didactics: a. b. c. d. e.
Define and pursue the educational objectives of the course Design adequate assignments Organize adequate feedback and examination Formulate transparent rules of conduct Invest in adequate preparation for and teaching of the course
3. Build /monitor/adjust the initiative in the virtual world
Checklist for Teachers considering the Use of Virtual Worlds & Serious Gaming in Education Organizational factors 1. Create commitment (of teachers, students and management) a. Make connection to the policies of the institution b. Choose subgroups of students capable of working with the virtual world c. Minimize risks foreseen with the use of the virtual world d. Reduce fear that working with the virtual world is time-consuming
2. Make investments in the development of expertise in the use of the virtual world 3. Design protocols for the use of the learning activity in the virtual world 4. Ensure
support on IT
Rollenspel in Virtuele Wereld Meer geprikkeld tot leren dan door alleen te luisteren? Nieuwsgierig door Rollenspel?
Let op: Op papier staat de voornaam (Alle avatars hebben de achternaam Resident) Alle avatars hebben wachtwoord: pedagogiekzw
Contact
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