Implementasi Pembelajaran SCL PUSAT PENGEMBANGAN PENDIDIKAN & AKTIFITAS INSTRUKSIONAL (P3AI) Syamsul Arifin
[email protected] www.its.ac.id HP:081-2354-2233
I T S SURABAYA
BAHAN KAJIAN PROSES
Competences ( HS & SS: Cerdas & Kompetitif ) Peran PT
P C A
Different & Lag : Speed, Culture, Habit, Behavior, Information, …….. ?
Habit ( HS & SS : L3 )
Peran PT & Masyarakat to Know to Do to Be PEMBELAJARAN to Love to life together
STRATEGI PEMBELAJARAN
output
Stakeholders: societal needs, industrial needs, professional needs, aspek scientific vision.
outcome
Experiences of real life
Learn to Learn
MENUJU PADA KEMULIAAN HIDUP YANG BERMARTABAT
Keterlibatan mahasiswa secara aktif (motivasi tinggi) dan lebih dalam pd subject belajar untuk mencapai kompetensi pembelajaran.
SCL
P3AI-ITS
Paradigm Shift Of Learning, KBI
KBK
Target Penguasaan Materi
Target Pencapaian Kompetensi
TCL
SCL
(Perilaku belajar pasif)
(Perilaku Belajar Aktif)
P3AI-ITS
Paradigm Shift Of Learning, Transfer of Knowledge
Reconstruction of Knowledge
Hard Skill
Hard Skill & Soft Skill
Otak Kiri
Otak Kanan & Otak Kiri
Makanis
Humanis
Paradigm Shift Of Learning,
P3AI-ITS
Teacher (Pengajar)
Motivator, Facilitator, Inspirator
Dosen Sibuk Mengajar (Persoalan bagaimana cara dosen mengajar)
Mahasiswa Sibuk Belajar (Persoalan bagaimana cara Mhs. Belajar)
Pengajar : Dosen, Pembelajar : MHS.
Dosen & MHS. = Pembelajar
TRADITIONAL Assessment
ALTERNATIVE Assessment
(Titik ukur)
(Proses & Hasil Belajar)
4-Pilar SCL MOTIVASI Mudah diakses (Accessible)
Mhs Metode Interaksi (efektif) Memotivasi Diskusi Simulasi Discovery learning PBL,CTL Ceramah/seminar etc.
Dikuasai (efisien) Papan Tulis OHP / OHTf LCD Projector e-Learning Simulator , etc.
PBM
Dosen
Sarana
PRIMA
Research (tingkat kebutuhan belajar) Direncanakan Dirancang Diusulkan Dilaksanakan Disimpulkan Dieksplorasi BR & BA
MAHASISWA
KOMPETEN
Dirancang (compatibility)
SB
BERKECU KUPAN
Modul Ajar Media Interaktif Media Audio Visual e-Learning Virtual reality , etc.
BR=Buku Referensi, BA=Buku Ajar
THE TAXONOMY OF EDUCATIONAL OBJECTIVES Psychomotor Domain
Affective Domain
(Anderson & Krathwohl, 2001)
(Dave,1970)
(Krathwohl,Bloom & Masia,1964)
Remembering Understanding Applying Analyzing Evaluating Creating
Imitation Manipulation Precision Articulation Naturalisation
Receiving Responding Valuing Organizing Characterization of Values
(knowing = knowledge)
(doing = skills)
(feeling = attitudes)
HOTS
Cognitive Domain
LEARNING PROSES Knowledge
Skills
Attitudes
Facilities for facts and figures, conceptual frameworks, and/or metacognition (e.g. “Specify environmental risk assessment methods”)
Mental and physical operations (e.g. “Calculate basic epidemiology measures” or “Communicate an organization’s mission to stakeholders”)
Motivational dispositions, perceptions, values, and/or opinions (e.g. “Value commitment to lifelong learning and professional service”)
LEARNING OUTCOMES
(deskripsi umum)
(alinea 1 disetiap level) 1 2 3 4 5 6 7 8 9
(alinea 3 disetiap level)
(alinea 2 disetiap level)
SUPPLY SIDE: Ditetapkan oleh Penyelenggara Pendidikan
DEMAND SIDE: Ditetapkan oleh Pengguna
Strategi Pembelajaran
Model Pembelajaran
Paradigma Pembelajaran
Strategi Belajar
Model Pembelajaran
Metoda Pembelajaran Mahasiswa Small Group Discussion Role-Play & Simulation Discovery Learning Self-Directed Learning Cooperative Learning Collaborative Learning Contextual Learning Project Based Learning Problem Based Learning & Inquiry
Mastery of Academic Content & Skills
Instructional Effects
Instructional Strategies
Nurturant Effects Affective; Motivation,Self-Esteem,….
written oral narrative videos
simulations electronic tools assessment opportunities
lecture based
technology enhanced
communication environments
self-study cooperative learning
isolated drill and practice
skills based
knowledge of how people learn
individual vs. group
jigsaw learning
From: How People Learn (expanded edition), p. 22
inquiry based
learning by design
contextualized practice modeling
case studies problems
projects
Learning Theory
Instructional Models
Behavioural
Interactive Experimental
Independent Study
Information Processing
Instructional Strategies
SPECIFIC
Social Interaction Personal
(Joyce & Weil,1996)
Indirect Direct
Instructional Methods Cooperative Learning
Learning Contracts Focused Imaging Debate
Planning
Case Studies
Evaluating
Lucture Simulations
Presenting
Instructional Skills DirectionGiving
Quetsioning Demonstrating
Inquiry
Learning Models
(Joyce & Weil,1996)
No Moetoda Pembelajaran Mahasiswa
HARD SKILLS
•
1 Small Group Discussion 2 Role-Play & Simulation 3 • Knowledge Discovery Learning Skill/ketrampilan 4 Self-Directed Learning 5 Cooperative Learning
SGD RPS
DL SDL CoL Collaborative Learning CbL Contextual Learning CtL Project Based Learning PjBL Problem Based Learning & Inquiry PBL
6 7 8 9
Intitusi
SOFT SKILLS
Soft Skill
Hard Skill
ToT-KBK Bali-DIKTI (±100 peserta)
Intrapersonal 22,5 % 73,5 % 26,5 % • Interpersonal 86,7 % 13,3 % • Spiritual
Psychology UBAYA (±40 peserta)
74,4 %
25,6 %
AA KOPERTIS Wil VII
PTS sePAPUA
(±250 peserta)
(±200 peserta)
• 77,5 %
Authentic Assessment
Meaningful Learning
Constructive
Modeling Student learning experience
Inquiry
Reflection Learning Community
Doing real things
Critical & Creative Thinking
Constructing of Knowledge & Character
Contextual Learning (CtL)
Outcome
Standard Curriculum
Entry Behavior
Kemulyaan hidup & Bermartabat
Model Pembelajaran Entrepreneurship
Kesejahteraan (welfare) & Kemakmuran (wealth)
Bermanfaat bagi masyarakat Communications Opportunity creating
Calculated risk taking
Added Values (Change & Transformation )
Lingkungan, Keluarga & Masyarakat
Imagination & Creative Mindset + Spirit
Knowledge Base Syamsul Arifin
Abstractions
Wisdoms
Reflections
Innovation Products
Experience Base
NEEDS & PROBLEMS
Research Education (University)
Rencana Pembelajaran MK-SPO
dOSeN-FEMI Facilitator, Empathy, Motivator, Inspirator.
Seorang GURU (Dosen) sejati tidak menganggap segala sesuatu secara serius, bahkan termasuk dirinya sendiri, kecuali tentang MURID-nya. (NIETZSCHE)
Keteladanan, Pembiasaan, Pengetahuan, Sejarah.
Pembelajaran Menurut Mahsiswa
BL Base Line
Pada saatnya nanti kita akan mengatakan belajar adalah merubah pengetahuan & pengalaman menjadi wisdom & love.
Terimakasih
Syamsul Arifin