Trend Multimedia Kuliah 16
Learning Outcomes
Pada akhir pertemuan ini, diharapkan Pada akhir pertemuan ini diharapkan mahasiswa akan mampu : • Memperkirakan perkembangan multimedia di masa depan
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Outline Materi • Hak cipta multimedia • Teknologi multimedia • Aplikasi dan layanan multimedia di masa depan
Copyright Issues • While copyright law protects economic investment in creative effort but little to none legislation created to cover problems of digital age. age • Dengan syarat bahwa sumbernya harus disebutkan atau dicantumkan, tidak dianggap sebagai pelanggaran Hak Cipta: – penggunaan Ciptaan pihak lain untuk kepentingan pendidikan, penelitian, penulisan didik li i li k karya il i h ilmiah, penyusunan laporan, penulisan kritik atau tinjauan suatu masalah dengan tidak merugikan kepentingan yang wajar dari Pencipta; (UU RI No. 19 TAHUN 2002 pasal 15)
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Copyright Free
Material is free from copyright if : Material is free from copyright if : • The copyright has expired (50 years after copyright owner’s death) • It is in the public domain – eg picture of house viewed from the street gp
• You own copyright yourself – your own original work – Doesn’t need to be registered
Current & Future Trends • Multimedia market growing bigger • Miniaturization • Merging of Media, Computer, and Communication Technology • Mobile Multimedia • Wireless networking New Interfaces • New Interfaces
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Miniaturization • Personal Digital Assistants • UMPC (Ultra Mobile PC) ( ) • Wearable computers
Merging of Media, Computer and Communication Technology (Digital Convergence)
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Komputerkah (karena punya OS dan aplikasi) ? Alat komunikasikah (karena fungsi HP, bisa akses Internet, dsb) ? Perangkat multimediakah (karena ada video cam, streaming, dsb) ?
Digital Convergence Examples • • • •
Video Conference I t Interactive Television (on‐demand services) ti T l i i ( d d i ) Telecommuting Next? Fridge + Web Browsers = ?
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What is Mobile Multimedia • Mobile multimedia Æ the emergence of multimedia computer systems that are both mobile in that they are computer systems that are both mobile in that they are capable of being integrated into the telecommunications and networking infrastructures and offer access to services and applications using combinations of data, text, voice, video (among others) to anybody, anytime, anywhere. Mobile multimedia = multimedia + telecommunication multimedia + telecommunication • Mobile multimedia • Result : home shopping, distance learning, remote collaboration with specialists, online video
Mobile Multimedia History
Generation (G)
Transmission
1G
speech only
2G
text and speech (9,8 – 13,6 kbps)
3G (current)
multimedia (measured in Mbps)
4G
3D environment? HDTV quality? Measured in Gbps?
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Mobile Multimedia Applications • Mobile Video – Photo – Video – Conference
• Mobile Audio – Ringtone – True‐tone – MTV
• Mobile Multimedia – Mobile Flash – Mobile TV – Mobile Games
Other Trends • Wireless Networking – Bluetooth Bl t th – Wi‐Fi
• New Interfaces – Hand‐writing recognition – Natural language
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Application Areas • Emerging applications areas including: – M‐commerce: shopping, ticket purchases, reservations, pp g, p , , and comparison shopping. – Finance: statements, funds transfer, and shares trading. – M‐billing: notification, presentation and payment of bills – Enterprise Access: inventory, shipment/sales updates, and email access – M‐care: customer service, payment status, and other backroom operations backroom operations – Entertainment: games, gambling, and interactive multi‐ player events – Messaging: communication and collaboration – Travelling: scheduling, reservations and advisories. Bina Nusantara
Multimedia Application and Services in the Future
Distance Learning Telecommuting eCommerce (including mCommerce) Telemedicine Improvements in VR Improvements in AI (Turing Test) Sensor devices will become less intrusive Improved interaction between user and system (Interactive TV) • Video Telephony / Virtual Conferencing • • • • • • • •
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Interactive TV
Interactive TV Main Screen
Interactive Program Guide
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Interactive TV
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