SKRIPSI GAME EDUKASI AL-QUR’AN METODE IQRO BERBASIS ANDROID
Oleh : Rahmad Andi Irawan 2010-51-237
PROGRAM STUDI TEKNIK INFORMATIKA FAKULTAS TEKNIK UNIVERSITAS MURIA KUDUS 2014
i
SKRIPSI GAME EDUKASI AL-QUR’AN METODE IQRO BERBASIS ANDROID
Oleh : Rahmad Andi Irawan 2010-51-237
PROGRAM STUDI TEKNIK INFORMATIKA FAKULTAS TEKNIK UNIVERSITAS MURIA KUDUS 2014
ii
UNIVERSITAS MURIA KUDUS PENGESAHAN STATUS SKRIPSI JUDUL
: GAME
EDUKASI
AL-QUR’AN
METODE
IQRO
BERBASIS
ANDROID NAMA : RAHMAD ANDI IRAWAN Mengijinkan Skripsi Teknik Informatika ini disimpan di Perpustakaan Progam Studi Teknik Informatika Universitas Muria Kudus dengan syarat- syarat kegunaan sebagai berikut: 1. Skripsi adalah hal milik Progam Studi Teknik Informatika UMK Kudus. 2. Perpustakaan Teknik Informatika UMK dibenarkan membuat salinan untuk tujuan referensi saja. 3. Perpustakaan juga dibenarkan membuat salinan Skripsi ini sebagai bahan pertukaran antara instusi pendidikan tinggi. 4. Beri tanda sesuai dengan katagori Skripsi. Sangat Rahasia
(Mengandung isi tentang keselamatan/kepentingan Negara Republik Indonesia)
Rahasia
(Mengandung isi tentang kerahasiaan dari suatu organisasi/badan tempat penelitian Skripsi ini dikerjakan)
Biasa Disahkan Oleh: Penulis
Pembimbing Utama
Rahmad Andi Irawan 201051237
Rizkysari Meimaharani, M.Kom NIDN. 0620058501
Alamat : Jl. Ngasirah Mulyoharjo Jepara Tanggal : 13 Juni 2014
iii
UNIVERSITAS MURIA KUDUS PERNYATAAN PENULIS JUDUL
: GAME
EDUKASI
AL-QUR’AN
METODE
IQRO
BERBASIS
ANDROID NAMA : RAHMAD ANDI IRAWAN NIM
: 2010-51-237
“Saya menyatakan dan bertanggung jawab dengan sebenarnya bahwa Skripsi ini adalah hasil karya saya sendiri kecuali cuplikan dan ringkasan yang masing-masing telah saya jelaskan sumbernya. Jika pada waktu selanjutnya ada pihak lain yang mengklaim bahwa Skripsi ini sebagai karyanya, yang disertai dengan bukti-bukti yang cukup, maka saya bersedia untuk dibatalkan gelar Sarjana Komputer Saya beserta segala hak dan kewajiban yang melekat pada gelar tersebut”.
Kudus, 13 Juni 2014 Materai 6.000
Rahmad Andi Irawan
iv
UNIVERSITAS MURIA KUDUS PERSETUJUAN SKRIPSI
JUDUL
: GAME
EDUKASI
AL-QUR’AN
METODE
IQRO
BERBASIS
ANDROID NAMA : RAHMAD ANDI IRAWAN NIM
: 2010-51-237
Skripsi ini telah diperiksa dan disetujui, Kudus, 13 Juni 2014 Pembimbing Utama
Pembimbing Pembantu
Rizkysari Meimaharani, M.Kom NIDN. 0620058501
Tri Listyorini, M.Kom NIDN. 0616088502
Mengetahui Kaprogdi Teknik Informatika
Ahmad Jazuli, M.Kom NIDN. 0406107004
v
UNIVERSITAS MURIA KUDUS PENGESAHAN SKRIPSI JUDUL
: GAME
EDUKASI
AL-QUR’AN
METODE
IQRO
BERBASIS
ANDROID NAMA : RAHMAD ANDI IRAWAN NIM
: 2010-51-237 Skripsi ini telah diujikan dan dipertahankan dihadapan Dewan Penguji pada Sidang
Skripsi tanggal 13 Juni 2014. Menurut pandangan kami, Skripsi ini memadai dari segi kualitas untuk tujuan penganugerahan gelar Sarjana Komputer (S.Kom)
Kudus, 24 Juni 2014 Anggota Penguji 1
Ketua Penguji
Anastasya Latubessy, S.Kom, M.Cs NIDN. 0604048702
Arief Susanto, ST,M.Kom NIDN. 0603047104
Mengetahui Dekan Fakultas Teknik
Kaprogdi Teknik Informatika
Rochmad Winarso, ST., MT. NIS. 060701000001138
Ahmad Jazuli, M.Kom NIDN. 0406107004
vi
ABSTRACT With the advancement of science and technology let followed with faith and piety. It is unfortunate if there are many Muslims who can not read the letters of the Koran. With the method Iqro, is one method of learning to read the Qur'an arranged practically and systematically making it easier for everyone to learn and teach the Qur'an to read. While the teaching methods available today is through books or by way of face to face with a preacher or ustadza is still not effective. To overcome these problems, the authors make educational games Koran Iqro method, because it is easy to understand and easier for Muslims to learn to read the Koran. The design was done with the approach of the Research and Development is a research method that is used to produce a particular product and test the effectiveness of these products. With this application is expected to assist Muslims in learning to read the Qur'an using methods Iqro properly. Keywords: Al-Quran, Iqro, Research and Development
vii
ABSTRAK Dengan kemajuan ilmu pengetahuan dan teknologi hendaklah diikuti dengan iman dan takwa. Sangat disayangkan jika masih banyak umat Islam yang belum bisa membaca huruf al-Qur’an. Dengan adanya metode iqro, merupakan salah satu metode belajar membaca alQur’an yang disusun secara praktis dan sistematis sehingga memudahkan setiap orang untuk belajar maupun mengajarkan membaca al-Qur’an. Sementara itu metode pembelajaran yang ada saat ini yaitu melalui buku maupun dengan cara bertatap muka langsung dengan ustad atau ustadza dirasa masih kurang efektif. Untuk mengatasi masalah tersebut maka penulis membuat game edukasi al-Qur’an metode iqro, karena mudah dipahami dan memudahkan umat Islam dalam belajar membaca al-Qur’an. Perancangan ini dilakukan dengan pendekatan metode Research and Development adalah metode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji keefektifan produk tersebut. Dengan aplikasi ini diharapkan dapat membantu umat Islam dalam belajar membaca al-Qur’an menggunakan metode iqro dengan baik dan benar. Kata kunci : Al-Qur’an, Iqro, Research and Development
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KATA PENGANTAR
Skripsi dengan judul “ GAME EDUKASI AL-QUR’AN METODE IQRO BERBASIS ANDROID” ini dapat penulis selesaikan sesuai rencana karena dukungan dari berbagai pihak yang tidak ternilai besarnya. Oleh karena itu penulis menyampaikan terima kasih kepada: 1. Tuhan Yang Maha Esa yang telah memberikan pimpinan dalam hidupku. 2. Bapak Prof. Dr. Dr. Sarjadi, Sp. PA, selaku Rektor Universitas Muria Kudus. 3. Bapak Rochmad Winarso, ST, MT, selaku Dekan Fakultas Teknik Universitas Muria Kudus. 4. Bapak Ahmad Jazuli, S.Kom, M.Kom, selaku Ketua Progam Studi Teknik Informatika Universitas Muria Kudus. 5. Ibu Rizkysari Meimaharani, M.Kom, selaku pembimbing skripsi penulis. 6. Ibu Tri Listyorini, M.Kom, selaku pembimbing skripsi penulis. 7. Semua pihak yang tidak bisa disebutkan satu persatu. Semoga beliau-beliau di atas mendapatkan imbalan yang lebih besar dari Tuhan Yang Maha Esa melebihi apa yang beliau-beliau diberikan kepada penulis.
Kudus, 24 Juni 2014 Penulis
ix
DAFTAR ISI Halaman HALAMAN SAMPUL ....................................................................................................
i
HALAMAN JUDUL .......................................................................................................
ii
PENGESAHAN STATUS SKRIPSI ...............................................................................
iii
PERNYATAAN PENULIS .............................................................................................
iv
PERSETUJUAN SKRIPSI ..............................................................................................
v
PENGESAHAN SKRIPSI ...............................................................................................
vi
ABSTRACT.....................................................................................................................
vii
ABSTRAK ....................................................................................................................... viii KATA PENGANTAR .....................................................................................................
ix
DAFTAR ISI....................................................................................................................
x
DAFTAR GAMBAR ....................................................................................................... xiii DAFTAR TABEL............................................................................................................
xv
DAFTAR LAMPIRAN .................................................................................................... xvi BAB I PENDAHULUAN ................................................................................................
1
1.1 LatarBelakang ...............................................................................................
1
1.2 BatasanMasalah.............................................................................................
2
1.3 RumusanMasalah ..........................................................................................
2
1.4 TujuanPenelitian ...........................................................................................
2
1.5 ManfaatPenelitian .........................................................................................
2
BAB II TINJAUAN PUSTAKA .....................................................................................
5
2.1 Penelitian Terkait ..........................................................................................
5
2.2 Landasan Teori ..............................................................................................
6
2.2.1 Game Edukasi.....................................................................................
6
2.2.2 Al-Qur’an ...........................................................................................
7
2.2.3 Iqro .....................................................................................................
7
2.2.4 MetodeIqro .........................................................................................
7
2.2.5 Android...............................................................................................
8
2.2.6 PerancanganSistem .............................................................................
8
2.2.6.1 Flowchart ...............................................................................
8
2.2.6.2 Bagan Alir Flowchart ............................................................
8
2.2.6.3 Storyboard .............................................................................
10
2.2.7 Perangkat Lunak .................................................................................
10
x
2.2.7.1 Microsoft Visio 2010 ..............................................................
10
2.2.7.2 Adobe Flash ...........................................................................
10
2.2.7.3 Adobe Photoshop ...................................................................
11
2.2.7.4 Format Fectory .....................................................................
11
2.2.7.5 Kerangka Pikiran...................................................................
12
BAB III METODE PENELITIAN
........................................................................ 13
3.1 Pengumpulan Data......................................................................................
13
3.2 MetodePenelitian ........................................................................................
13
BAB IV ANALISA DAN PERANCANGAN DESAIN.........................................
17
4.1 Analisa Aplikasi .........................................................................................
17
4.2. Analisa Kebutuhan ....................................................................................
17
4.2.1 Analisa Kebutuhan Data ..................................................................
17
4.2.2 Analisa Kebutuhan Hardware ..........................................................
17
4.2.3 Analisa Kebutuhan Informasi ..........................................................
18
4.3 Struktur Progam..........................................................................................
18
4.4 Flowchart Aplikasi .....................................................................................
19
4.5 Flowchart Menu Utama .............................................................................
19
4.5.1 Flowchart Iqro ..................................................................................
20
4.5.1.1 Flowchart Proses Jilid 1 ......................................................
21
4.5.1.2 Flowchart Proses Jilid 2 ......................................................
22
4.5.1.3 Flowchart Proses Jilid 3 ......................................................
23
4.5.1.4 Flowchart Proses Jilid 4 ......................................................
24
4.5.1.5 Flowchart Proses Jilid 5 ......................................................
25
4.5.1.6 Flowchart Proses Jilid 6 ......................................................
26
4.5.2 Flowchart Kuis ................................................................................
27
4.5.2.1 Flowchart Proses Level 1 ...................................................
28
4.5.2.2 Flowchart Hasil Level 1 .....................................................
29
4.5.2.3 Flowchart Proses Level 2 ...................................................
30
4.5.2.4 Flowchart Hasil Level 2 .....................................................
31
4.5.2.5 Flowchart Proses Level 3 ...................................................
32
4.5.2.6 Flowchart Hasil Level 3 .....................................................
33
4.5.3 Flowchart Help ................................................................................
33
4.6 Storyboard ..................................................................................................
34
4.6.1 Storyboard Jilid 1.............................................................................
37
4.6.2 Storyboard Jilid 2.............................................................................
39
xi
4.6.3 Storyboard Jilid 3.............................................................................
40
4.6.4 Storyboard Jilid 4.............................................................................
41
4.6.5 Storyboard Jilid 5.............................................................................
42
4.6.6 Storyboard Jilid 6.............................................................................
43
BAB V PEMBAHASAN DAN IMPLEMENTASI.........................................................
45
5.1 Pembahasan Progam ...................................................................................
45
5.2 Implementasi Aplikasi ................................................................................
51
5.2.1 Kelebihan Aplikasi ..........................................................................
52
5.2.2 Kelemahan Aplikasi .........................................................................
52
5.3 Implementasi Progam .................................................................................
52
5.3.1 Pengujian Grafik ..............................................................................
56
5.3.1.1 Pembuatan Teks Button ...................................................
56
5.3.1.2 Proses Gagal Pembuatan Button ......................................
57
5.3.1.3 Hasil Pembuatan Button...................................................
59
5.4 Measurement .............................................................................................
62
5.4.1 Penentuan Nilai ................................................................................
62
5.4.2 Aspek Penilaian ...............................................................................
62
5.4.3 Format Kuesioner ............................................................................
63
5.4.4 Hasil Penghitungan Kuesioner.........................................................
63
5.4.5 Kesimpulan Hasil Kuesioner ...........................................................
67
BAB VI PENUTUP .........................................................................................................
69
6.1 Kesimpulan .................................................................................................
69
6.2 Saran ...........................................................................................................
69
DAFTAR PUSTAKA LAMPIRAN-LAMPIRAN
xii
DAFTAR GAMBAR
Halaman Gambar 2.1 Tahap Kerangka pikiran game edukasi al-Qur’an metode iqro........
11
Gambar 3.1 Tahap penelitian metode research and development ...................................
12
Gambar 4.1 Struktur progam game edukasi al-Qur’an metode iqro ................................
16
Gambar 4.2 Flowchart menu utama ................................................................................
17
Gambar 4.3 Flowchart iqro jili 1-6 ..................................................................................
18
Gambar 4.4 Flowchart proses jilid 1 ...............................................................................
19
Gambar 4.5 Flowchart proses jilid 2 ...............................................................................
20
Gambar 4.6 Flowchart proses jilid 3 ...............................................................................
21
Gambar 4.7 Flowchart proses jilid 4 ...............................................................................
22
Gambar 4.8 Flowchart proses jilid 5 ...............................................................................
23
Gambar 4.9 Flowchart proses jilid 6 ...............................................................................
24
Gambar 4.10 Flowchart kuis ...........................................................................................
25
Gambar 4.11 Proses level 1 .............................................................................................
26
Gambar 4.12 Hasil level 1 ...............................................................................................
27
Gambar 4.13 Proses level 2 .............................................................................................
28
Gambar 4.14 Hasil level 2 ...............................................................................................
29
Gambar 4.15 proses level 3 ..............................................................................................
30
Gambar 4.16 Hasil level 3 ...............................................................................................
31
Gambar 4.17 Flowchart help ...........................................................................................
31
Gambar 5.1 Menu intro ....................................................................................................
42
Gambar 5.2 Tampilan menu utama ..................................................................................
43
Gambar 5.3 Tampilan menu iqro .....................................................................................
43
Gambar 5.4 Tampilan halaman iqro ................................................................................
44
Gambar 5.5 Tampilan halaman detail iqro.......................................................................
44
Gambar 5.6 Tampilan utama kuis ....................................................................................
45
Gambar 5.7 Tampilan halaman kuis ................................................................................
45
Gambar 5.8 Tampilan halaman skor ................................................................................
46
Gambar 5.9 Tampilan game over.....................................................................................
46
Gambar 5.10 Tampilan help ............................................................................................
47
Gambar 5.11 Tampilan mahkroj huruf ............................................................................
47
Gambar 5.12 Tampilan petunjuk .....................................................................................
48
xiii
Gambar 5.13 Tampilan tajwid .........................................................................................
48
Gambar 5.14 Action script menu utama...........................................................................
50
Gambar 5.15 Pengujian menu utama ...............................................................................
50
Gambar 5.16 Action script jilid 1-6 ................................................................................
51
Gambar 5.17 Pengujian jilid 1-6 ......................................................................................
51
Gambar 5.18 Action script detail .....................................................................................
52
Gambar 5.19 Pengujian detail ..........................................................................................
52
Gambar 5.20 Action script skor .......................................................................................
52
Gambar 5.21 Pengujian skor ............................................................................................
52
Gambar 5.22 Action script help .......................................................................................
53
Gambar 5.23 Pengujian help ............................................................................................
53
Gambar 5.24 Klik frame 1 layer 1 ...................................................................................
54
Gambar 5.25 Memilih TLF Text ......................................................................................
54
Gambar 5.26 Penulisan dalam stage ................................................................................
54
Gambar 5.27 Convert to symbol ......................................................................................
55
Gambar 5.28 Pengaturan kotak dialog .............................................................................
55
Gambar 5.29 Hasil button yang gagal ..............................................................................
56
Gambar 5.30 Klik frame 1 layer 1 ...................................................................................
56
Gambar 5.31 Pilih TLF Text ............................................................................................
56
Gambar 5.32 Penulisan dalam stage ................................................................................
57
Gambar 5.33 Pilih break apart .......................................................................................
57
Gambar 5.34 Modify group ..............................................................................................
57
Gambar 5.35 Convert to symbol ......................................................................................
58
Gambar 5.36 Pengaturan kotak dialog .............................................................................
58
Gambar 5.37 Button berhasil digunakan ..........................................................................
58
xiv
DAFTAR TABEL
Halaman Tabel 2.1 Simbol Program Flowchart .............................................................................
8
Tabel 4.1 Storyboard game edukasi al-Qur’an metode iqro ............................................
32
Tabel 4.2 Storyboard jilid 1 .............................................................................................
35
Tabel 4.3 Storyboard jilid 2 .............................................................................................
37
Tabel 4.4 Storyboard jilid 3 .............................................................................................
38
Tabel 4.5 Storyboard jilid 4 .............................................................................................
39
Tabel 4.6 Storyboard jilid 5 .............................................................................................
40
Tabel 4.7 Storyboard jilid 6 .............................................................................................
41
Tabel 5.1 Kemudahan dalam penggunaan game .............................................................
60
Tabel 5.2 Kemampuan untuk cepat paham ......................................................................
60
Tabel 5.3 Meningkatkan semangat belajar ......................................................................
61
Tabel 5.4 Kesesuaian pertanyaan dengan materi .............................................................
61
Tabel 5.5 Media pembelajaran disediakan .......................................................................
61
Tabel 5.6 Warna tampilan game ......................................................................................
62
Tabel 5.7 Tingkat keseruan game ....................................................................................
62
Tabel 5.8 Ilmu yang didapat ............................................................................................
62
Tabel 5.9 Materi yang diberikan ......................................................................................
63
Tabel 5.10 Tingkat kepuasan game..................................................................................
63
Tabel 5.11 Kriteria penilaian ...........................................................................................
64
xv
DAFTAR LAMPIRAN Lampiran 1 Bimbingan skripsi Lampiran 2 Kuisioner
xvi