LAMPIRAN
1.Coding Loading Bar 2.Coding Menu Utama 3.Coding Menu Pemilihan Daerah 4.Coding Augmented Reality
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CODING BUTTON PEMILIHAN DAERAH
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class Menupilih : MonoBehaviour { public void Btnjakarta (string Arjakarta) { SceneManager.LoadScene (Arjakarta); } public void Btnjawabrt (string ARJawaBrt) { SceneManager.LoadScene (ARJawaBrt); } public void Btnjawatng (string ARJawaTng) { SceneManager.LoadScene(ARJawaTng); } public void BtnDIY (string ARDIY) { SceneManager.LoadScene (ARDIY); } public void Btnjawatmr (string ARJawaTmr) { SceneManager.LoadScene (ARJawaTmr); } public void BtnBack (string menuutama) { SceneManager.LoadScene(menuutama); }
}
CODING MENU UTAMA 71 http://digilib.mercubuana.ac.id/
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class MenuStart : MonoBehaviour { public void StartBtn (string MenuDaerah) { SceneManager.LoadScene (MenuDaerah); } public void HelpBtn (string Help) { SceneManager.LoadScene (Help); } public void AboutBtn (string About) { SceneManager.LoadScene (About); } public void ExitBtn() { Application.Quit(); } } CODING BUTTON BACK using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class MenuStart : MonoBehaviour { public void StartBtn (string MenuDaerah) { SceneManager.LoadScene (MenuDaerah); } public void HelpBtn (string Help) { SceneManager.LoadScene (Help); } public void AboutBtn (string About) 72 http://digilib.mercubuana.ac.id/
{ SceneManager.LoadScene (About); } public void ExitBtn() { Application.Quit(); } }
CODING VIRTUAL BUTTON
using UnityEngine; using System.Collections; using Vuforia; [RequireComponent(typeof(GameObject))] public class vbscript : MonoBehaviour,IVirtualButtonEventHandler { public AudioClip Sound; private GameObject vbButton; private AudioSource Source; // Use this for initialization void Start () { gameObject.AddComponent
(); Source.playOnAwake = false; } public void OnButtonPressed (VirtualButtonAbstractBehaviour vb) { Debug.Log ("Button Down"); Source.PlayOneShot (Sound); } public void OnButtonReleased(VirtualButtonAbstractBehaviour vb){ Source.Stop (Sound) ; } }
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CURRICULUM VITAE Name Place and date of bird Sex Nationality Marital Status ID Number Pasport Number Email Religion Address Phone Number/Mobile EDUCATION Elementary School Secondary School Senior High School University Degree Awarded Faculty Title of thesis GPA
: : : : : : : :
SKILLS Language
: English
: : : : : : : : : :
MUAMAR KADAFI BREBES,16 JULY 1991 Male Indonesia Married 3329071607910001 [email protected] Islam Komplek Unilever Blok A9 Rt.06 Rw.09 Meruya Selatan Jakarta Barat : 083898207217
SD N Janegara 01 SMP N 1 Jatibarang SMK Bhakti Praja Dukuhwaru Mercubuana Bachelor Degree Faculty of Computer Science .................................................................... ....................................................................
ORGANIZATION EXPERIENCE No. of Years
WORK EXPERIENCE No. of Years 2011-Now Tecnical Manager
Score Toeic : 565
Title
Name of Organization
Position
Employer Pt.Y2C International
ACTIVITIES NATIONAL/INTERNATIONAL No. of Years
Position
Employer
ACHIEVEMENT No. of Years
Position
Employer
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HOBBIES Sports Various
: Football :
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DAFTAR PUSTAKA Afissunani, A., saleh, A., & Assidiqi, M. H. (2011). Multi Marker Augmented Reality Untuk Aplikasi Magic Book. Institut Teknologi Sepuluh Nopember,Surabaya. Akbar, Wijaya Wahyudi, Oky Dwi Nurhayati, and Kurniawan Teguh Martono. (2016)."Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented
Reality sebagai Media Pembelajaran yang Interaktif." Jurnal Teknologi dan Sistem Komputer 3.1: 13-19. Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and virtual environments, 6(4), 355-385. Bachtiar, M. A. (2011). TugasAkhir: Sistem Augmented Reality Untuk Animasi Games MenggunakanKameraPada PC. Surabaya: PENS-ITS. Chowanda, A. (2011). Perancangan Game Kartu interaktif berbasis android Menggunakan Augmented Reality. Jurnal ComTech, 2(02). Katier, Bendert. (2011). Mobile Augmented Reality (Doctoral dissertation, Master Thesis, University of Amesterdam). Nourzamany,Afif. (2013). Pembuatan Aplikasi Magic Book Anatomi Tubuh Manusia Sebagai Sarana Edukasi Berbasis Teknologi Augmented Reality.AMIKOM,Yogyakarta. Pratiwi,H dan Ariatmanto,D .(2015). Perancangan Aplikasi “Magic Book” Pengenalan Tata Surya Sebagai Sarana Edukasi Berbasis Teknologi Augmented Reality.AMIKOM,Yogyakarta.
Qualcomm Developer Reality,https://ar.qualcomm.at/qdevnet/, Qualcomm.
QDevNet,
(Last
access:
2011),
Network
-
Augmented
Riesvicky, Dessica, and Permana. (2012). Sistem Pencarian Fasilitas Umum Terdekat Menggunakan Augmented Reality Dengan Minimum Spanning Tree. Prosiding KOMMIT. Suharso, Aries. (2011). "Model Pembelajaran Interaktif Bangun Ruang 3d Berbasis Augmented Reality." Majalah Ilmiah SOLUSI 11.24.
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