The Digital Firm: Electronic Business and Electronic Commerce eMail Addr
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[email protected] : 081318170013 © 2006 by Prentice Hall
Management Information Systems ELECTRONIC BUSINESS, ELECTRONIC COMMERCE, AND THE EMERGING DIGITAL FIRM
Teknologi g Internet dan Perusahaan • Infrastruktur TI Internet adalah seperangkat teknologi yang mudah digunakan secara universal dan memiliki standar sehingga bisa di adopsi oleh semua organisasi • Komunikasi langsung dengan partner bisnis Internet menghilangkan mediasi yang berbelitberbelit belit dalam transaksi bisnis Æ low cost
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Management Information Systems ELECTRONIC BUSINESS, ELECTRONIC COMMERCE, AND THE EMERGING DIGITAL FIRM
T k l i Internet Teknologi I t t dan d Perusahaan P h (lanjut..) (l j t ) • Tidak terbatas waktu Internet mampu menyediakan informasi 24 jam Æ handal • Mendistribusikan informasi secara luas Informasi Perusahaan disebarkan dalam cakupan geografis yang luas • Mengurangi biaya transaksi
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Management Information Systems ELECTRONIC BUSINESS, ELECTRONIC COMMERCE, AND THE EMERGING DIGITAL FIRM
Business Model: (Magretta, 2002) • Menjelaskan bagaimana suatu perusahaan memproduksi, mendistribusi, dan menjual produk/jasa; • menunjukkan bagaimana suatu perusahaan memberikan suatu nilai kepada kustomernya; • dan bagaimana suatu perusahaan menghasilkan keuntungan
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Management Information Systems ELECTRONIC BUSINESS, ELECTRONIC COMMERCE, AND THE EMERGING DIGITAL FIRM
Dampak p kualitas informasi akibat Internet • Information asymmetry Satu pihak memiliki informasi yang berbeda dibandingkan pihak yang lain Internet menurunkan Information asymmetry • Increases richness: Internet meningkatkan kedalaman, kedetilan, dan batasan dari suatu informasi • Increases reach: Internet meningkatkan jumlah orang (jangkauan) yang bisa terlibat dalam suatu transaksi 4.5
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Management Information Systems ELECTRONIC BUSINESS, ELECTRONIC COMMERCE, AND THE EMERGING DIGITAL FIRM
The Changing g g Economics of Information
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Management Information Systems ELECTRONIC BUSINESS, ELECTRONIC COMMERCE, AND THE EMERGING DIGITAL FIRM
Model bisnis melalui Internet Virtual storefront: Sells goods or services online ( (Amazon.com) ) Information broker: Provides information on products or services (Edmunds.com) Transaction broker: Provides online transaction facility (eTrade.com, Expedia.com) Online marketplace: Provides a trading platform for individuals and firms (eBay.com) Content provider: Creates revenue by providing g content (news, ( music, photo, p etc)) digital (MP3.com, TheStreet.com) 4.7
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Management Information Systems ELECTRONIC BUSINESS, ELECTRONIC COMMERCE, AND THE EMERGING DIGITAL FIRM
Model bisnis melalui Internet ((Lanjut...) j ) Online service provider: Provides online services, including search service. (Google.com, Xdrive.com) Virtual community: Provides an online community to focused groups (Friendster.com, Facebook.com) Portal: Provides initial point of entry to Web, specialized content, services (mail,serch,etc) (Yahoo.com, MSN.com)
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Management Information Systems ELECTRONIC COMMERCE
►Electronic Commerce (E-commerce) Transaksi perdagangan berbasis komputer dengan memanfaatkan akses jaringan dan web browser ►Business to consumer (B2C) ►Business-to-consumer Transaksi antara suatu bisnis dengan k t kostumer yang menggunakan k produk/jasa d k/j dari bisnis tersebut 4.9
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Management Information Systems ELECTRONIC COMMERCE
►Business-to-business (B2B) Transaksi antar bisnis dimana salah satu bisnis tersebut menggunakan produk/jasa bisnis yang lainnya ►El ►Electronic i G Government (E (E-gov)) Transaksi T ki antara suatu instansi/lembaga pemerintah d dengan warganegara secara spesifik ifik
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Management Information Systems ELECTRONIC COMMERCE
Benefit utama bagi perusahaan – Meningkatkan pelayanan terhadap kustomer baik sebelum selama, sebelum, selama maupun sesudah kegiatan penjualan produk/jasa – Meningkatkan hubungan dengan suplier dan komunitas finansial (mis: perbankan) – Meningkatkan g pengembalian p g keuntungan g terhadapp stakeholder dan investor – Memperpendek p p proses p birokrasi perusahaan p terhadap p kustomer yang panjang dan berbelit-belit (disintermediation) 4.11 © 2006 by Prentice Hall
Management Information Systems ELECTRONIC COMMERCE
batasan utama perusahaan dalam mengembangkan E-commerce: – Biaya y Tinggi gg – Keamanan Aplikasi – Aplikasi p yyang g belum sempurna p atau kurang g kompatibel
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Management Information Systems ELECTRONIC COMMERCE
Benefit Disintermediation terhadap p Kostumer
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Management Information Systems ELECTRONIC COMMERCE
Interactive Marketing g and Personalization Menggunakan fitur-fitur interaktif untuk menarik kostumer Melihat kebiasaan kustomer, kebutuhan kustomer, dan informasi lainnya dari kostumer untuk kepentingan promosi Beberapa informasi kostumer didapat dari register online yg dilakukan terlebih dahulu, tetapi ada juga informasi kostumer yang didapatkan menggunakan tool
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Management Information Systems ELECTRONIC COMMERCE
Interactive Marketing g and Personalization Clickstream tracking tools: Mengambil data aktivitas yang dilakukan Kostumer pada website dan menyimpannya kedalam suatu log kapan waktu akses dan keluar site darimana aksesnya Site-site apa saja yg dikunjungi apa aktivitas yg dilakukan di site-site site site tersebut dll
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Management Information Systems ELECTRONIC COMMERCE
Contoh Web Site Visitor Tracking
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Management Information Systems ELECTRONIC COMMERCE
Web eb Personalization e so a at o • Membuat konten secara unik/personal sesuai selera dan kebutuhan kostumer • Meningkatkan kepuasan/loyalitas kostumer • meningkatkan value lebih buat perusahaan
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Management Information Systems ELECTRONIC COMMERCE
Web Site Personalization
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Management Information Systems ELECTRONIC COMMERCE
Collaborative filtering: • Mendapatkan umpan balik dari kostumer terhadap pelayanan yang diberikan oleh site tersebut (Forum diskusi, tanya jawab, kesan dan pesan, polling dll) polling, • Memahami kostumer dengan mempelajari kekurangan layanan, permasalahan kustomer, hingga prediksi kebutuhan turunan dari kustomer tersebut 4.19
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Management Information Systems ELECTRONIC COMMERCE
Next E-Commerce Æ Mobile Commerce ►Mobile commerce (m-commerce) is the use of cell phones and personal digital assistants (PDAs) to engage in wireless e-commerce. ►Third ggeneration (3G) ( ) telecommunications is datacapable wireless technologies. – Europe purchased 3G licenses in 2000; United States in 2004. – $40 billion per year global industry by 2009.
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Management Information Systems ELECTRONIC COMMERCE
►Early applications included news services, financial information alert/transactions, and banking. g ►Movie ticket purchases, parking payments, g acceptance. p etc. ggaining ►Japan is 1st country to have a 3G carrier ((almost all Japanese p have a cell pphone). ) ►United States-only about 40% have a cell pphone. 4.21
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Management Information Systems ELECTRONIC COMMERCE
►Wireless Internet Hot spots are created using a wired connection (for high communications speed) and then broadcast via a wireless access point to an area approx. 100 meters; Starbucks. ►Business-class wireless computing would provide fast wireless communication everywhere over the same communications carrier as cell phones; Verizon.
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THANK YOU
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